![]() ![]() As long as you have enough stamina, you can completely block damage from physical attacks and partially block elemental attacks. There are exceptions, like command grabs, which do that bullshit thing where your character sometimes gets rubberbanded back into the enemy's grab animation even though you clearly dodged it.Īlso, blocking in this game is very very important, much more so than in Souls. Generally, the hitboxes in this game are precise enough to where if you are good at quickstepping you can move out of enemy attacks. If you are light enough to do quicksteps, pressing dodge right after a quickstep will make you roll right after quickstepping, which greatly increases the range of your dodge + you get the bonus iframes from the roll. In high stance, the dodge is always a roll. ![]() I think if your gear weight goes over some threshold it turns into a roll animation. ![]() In low and mid stance, your dodge is a quick step with a very fast animation but very few iframes, more suitable for getting out of the way quickly than phasing through damage hitboxes. It's been a while since I played it and I may be misremembering, but I think it works like this: You can still abuse them but you have to be more precise. IFrames are much smaller here than in Souls. There are many similar examples of what's possible here that would never work in a Souls game because Souls games prioritize player skill and Nioh prioritizes your character's stats and abilities. With this combo, I can just face tank all but the most powerful bosses and, using quick dual-wield weapons that hit more than once per second, heal up faster than enemies can deplete my health. and the way they synergize with one another.įor example, my equipment has a special effect that heals me every time I absorb Amrita (the equivalent of Souls in DS games) and I have a spell that makes enemies ooze a ton of Amrita every time they are hit. In Nioh, if you have a powerful build, you can generally suck at the game like I do but still fuck bitches up by brute-forcing your way through with a combination of spells, items, special abilities etc. For example, if you don't "git gud" at Souls games, there are challenges (mainly bosses) that you simply won't be able to overcome no matter your character's stats, equipment etc. Souls games are Action-RPGs with an emphasis on the "Action" part, while the RPG elements are the more important part in Nioh. It has the same structure as Souls games in the sense that it revolves around getting from one Shrine (Bonfire ITT) to another, but other than that, it's a very different beast. ![]()
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