![]() The interface is fairly streamlined it doesn’t take long to figure out how to do everything, however some actions are non intuitive and unlikely to be discovered without reading the website or documentation. Often, unit positioning is such a key element that the game feels more like chess than anything else. Sometimes the player has to make choices between chasing down decimated units or heading for the high ground in preparation for the next attack wave. Mountain tiles offer great protection for Elven fighters, but almost none for mounted units like knights. Also, different terrains offer differing amounts of protection for different units. In most cases it is the sole factor in how likely a units attack will actually land on its target. The terrain plays a key role in game play. If your enemy’s strength rests upon a cadre of high level units, sending a flood of freshly-recruited low level units in his direction will only strengthen his position, allowing him to knock them off one by one, leveling his units up further. In fact, such strategies can even be counterproductive. Mindless strategies like building massive armies and sending them in wave after wave are useless thanks to resource limits and the ability of almost every unit to gain experience and level up, gaining more abilities and hit points. It is also possible to employ hold-the-line strategies, continually cycling units in and out of the front line as they heal up and take damage. As units attack and take damage, it is often a good idea to either charge forward with fresh units just behind them or retreat entirely. ![]() This is one of many elements that make the combat both rich and realistic.Īnother is the hex-shaped playing field, combined with high movement ”most units can move at least 5 tiles in a single turn, with some moving up to 12. If the orc has no ranged attack to fight back with, the ranger can fire away with impunity. An elven ranger can step in close to slash an orc grunt with his sword, or stand back and fire arrows at him. Wesnoth expands this by giving different methods of fighting to the units. Like a typical turn-based strategy game, each unit has a certain number of movement points per turn, and combat is initiated by running into an enemy unit. The only resource is gold, which is gathered from different villages that one can occupy. There is no tech tree, or even player-constructed buildings. Resources and micromanagement are minimized in order to focus on combat. The player must build up an odd alliance of elves, dwarves, men and gryphons to restore the throne to its rightful heir. ![]() In the beginning Wesnoth is ruled by an evil queen who wishes to take Konrad’s life in order to seal her position of power. The basic plot of the main campaign follows Konrad, an heir to the throne of the human nation called Wesnoth. It also boasts a unique set of mechanics that allow for a much broader range of conflicts, far beyond the typical “kill everyone” or “survive for X minutes”– objectives that are common to most strategy games. Though it is turn based, its heavy emphasis on combat keeps the game moving and avoids the boring lulls that other turn-based games are susceptible to. The Battle for Wesnoth is a game that every strategy fan should play at least once. ![]()
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